So I started to work, copying my keyframes and pasting them in order at the beginning of the aniblock, then chopping off all the extra frames and resaving. What was 8 frames of animation became 23 frames! that made the character that should have only 48 frames total have over 200! However, every single aniblock I created had the number of frames inflated. Last night I decided I was going to work on the characters some more which should have only consisted of loading the character I've already created, loading which aniblocks I wanted to use and make any small adjustments needed, then render away. I had stopped rendering the animations for the characters for a while to work on other parts of the game. Each one being a specific number of frames for game purposes. So I created a bunch of aniblocks for different animation actions in a game I am creating.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |